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	<id>https://lbpsr.wiki.gd/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ads</id>
	<title>LittleBigPlanet Speedrunning Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://lbpsr.wiki.gd/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ads"/>
	<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/w/Special:Contributions/Ads"/>
	<updated>2026-07-09T23:32:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=RbdJellyfish&amp;diff=82</id>
		<title>RbdJellyfish</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=RbdJellyfish&amp;diff=82"/>
		<updated>2026-06-06T17:21:47Z</updated>

		<summary type="html">&lt;p&gt;Ads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RbdJellyfish&#039;&#039;&#039;, formerly known as &#039;&#039;&#039;RabidJellyfish&#039;&#039;&#039;, is a American speedrunner, game developer, and former world record holder of all three mainline LittleBigPlanet games. Being one of the first players to speedrun LBP, he helped popularize the game as a viable speedrun through his many marathon performances, YouTube videos, and [[Missinglink|full-game speedrunning guide]] created in collaboration with fellow runner [[p-p-j]]. He is the only player the ever hold the world record in all three mainline LBP games simultaneously. As well as having the longest reign as LBP1 world record holder, being first place for 2,222 days from January of 2016 to February of 2021.[https://discord.com/channels/129652811754504192/129652811754504192/1124373329172770958]&lt;br /&gt;
&lt;br /&gt;
RbdJellyfish first played LittleBigPlanet on Christmas day of 2009, completing the story mode in 3 days and achieving platinum in 2 months. In 2011, he began to route [[Missinglink|IL]] speedruns for LBP1&#039;s story mode; uploading a [[Missinglink|full segmented run]] of the game to the website SpeedDemosArchive in July of 2011. This run was the framework used by runner [[Brossentia]] for his first single-segment runs and GamesDoneQuick marathon performances. A month later he would complete the [[Missinglink|first segmented LBP2 speedrun]], as well as uploading the first glitched any% runs of LBP1 and LBP2 in the same thread.&lt;br /&gt;
&lt;br /&gt;
the end i got bored #frittgaminggroup&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=RbdJellyfish&amp;diff=81</id>
		<title>RbdJellyfish</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=RbdJellyfish&amp;diff=81"/>
		<updated>2026-06-06T17:20:39Z</updated>

		<summary type="html">&lt;p&gt;Ads: stuf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RbdJellyfish&#039;&#039;&#039;, formerly known as &#039;&#039;&#039;RabidJellyfish&#039;&#039;&#039;, is a American speedrunner, game developer, and former world record holder of all three mainline LittleBigPlanet games. Being one of the first players to speedrun LBP, he helped popularize the game as a viable speedrun through his many marathon performances, YouTube videos, and [[Missinglink|full-game speedrunning guide]] created in collaboration with fellow runner [[p-p-j]]. He is the only player the ever hold the world record in all three mainline LBP games simultaneously. As well as having the longest reign as LBP1 world record holder, being first place for 2,222 days from January of 2016 to February of 2021.[https://discord.com/channels/129652811754504192/129652811754504192/1124373329172770958]&lt;br /&gt;
&lt;br /&gt;
RbdJellyfish first played LittleBigPlanet on Christmas day of 2009, completing the story mode in 3 days and achieving platinum in 2 months. In 2011, he began to route [[Missinglink|IL]] speedruns for LBP1&#039;s story mode, uploading a [[Missinglink|full segmented run]] of the game to the website SpeedDemosArchive in July of 2011. This run was the framework used by runner [[Brossentia]] for his first single-segment runs and GamesDoneQuick marathon performances. A month later he would complete the [[Missinglink|first segmented LBP2 speedrun]], as well as uploading the first glitched any% runs of LBP1 and LBP2 in the same thread.&lt;br /&gt;
&lt;br /&gt;
the end i got bored #frittgaminggroup&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=77</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=77"/>
		<updated>2026-05-30T00:49:51Z</updated>

		<summary type="html">&lt;p&gt;Ads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rightcornerjump.mp4|thumb|422x422px|class=autoplay|link=]]A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height in LittleBigPlanet. It&#039;s performed by running off the right corner of an object and jumping just before falling off. &lt;br /&gt;
&lt;br /&gt;
When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
Stand at the edge of the corner you want to jump from, your right leg should be touching the corner at an angle. The position where you stand isn&#039;t as important as timing the jump, so don&#039;t worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn&#039;t touching the right corner at all, you are standing too far to the left&lt;br /&gt;
&lt;br /&gt;
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you&#039;re about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.&lt;br /&gt;
&lt;br /&gt;
If your jump is too low and you&#039;re not getting nearly as much height , it&#039;s likely you&#039;re jumping too early. Always try to jump later than you think, as Sackboy tends to stick to the corner for a few frames when running off the edge. If you&#039;re running off the edge without jumping, you are jumping too late.&lt;br /&gt;
&lt;br /&gt;
The height of the jump varies depending on starting position and timing, but should always result in a height of at least 7 grid spaces. A perfect Right Corner Jump and can reach up to 9 grid spaces.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* You can skip pushing the donkey in &#039;&#039;Get A Grip&#039;&#039; by performing a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to the layer above.&lt;br /&gt;
* &#039;&#039;Dancer&#039;s Court&#039;&#039; skip requires a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to get over the final wall to the scoreboard.&lt;br /&gt;
* &#039;&#039;Collector&#039;s Lair&#039;&#039; skip involves jumping from the roof of the spawn area to the snow with a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;.&lt;br /&gt;
* It&#039;s possible to skip the Toggle section of &#039;&#039;The Great Escape&#039;&#039; by chaining a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; with Changeling Jump Storage.&lt;br /&gt;
&lt;br /&gt;
=== Game Differences ===&lt;br /&gt;
&lt;br /&gt;
===== LBP2 =====&lt;br /&gt;
&lt;br /&gt;
* The setup for a Right Corner Jump is much more lenient compared to LBP1, as it&#039;s much easier to tilt over in LBP2.&lt;br /&gt;
&lt;br /&gt;
===== LBP3 =====&lt;br /&gt;
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally known as a Super Jump (or a Double Super at max height), the technique was discovered by the user &amp;quot;green-keeper&amp;quot; in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=66</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=66"/>
		<updated>2026-05-28T05:48:39Z</updated>

		<summary type="html">&lt;p&gt;Ads: i moved the vid idk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rightcornerjump.mp4|thumb|500px|class=autoplay|link=]]A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height in LittleBigPlanet. It&#039;s performed by running off the right corner of an object and jumping just before falling off. &lt;br /&gt;
&lt;br /&gt;
When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
Stand at the edge of the corner you want to jump from, your right leg should be touching the corner at an angle. The position where you stand isn&#039;t as important as timing the jump, so don&#039;t worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn&#039;t touching the right corner at all, you are standing too far to the left&lt;br /&gt;
&lt;br /&gt;
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you&#039;re about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.&lt;br /&gt;
&lt;br /&gt;
If your jump is too low and you&#039;re not getting nearly as much height , it&#039;s likely you&#039;re jumping too early. Always try to jump later than you think, as Sackboy tends to stick to the corner for a few frames when running off the edge. If you&#039;re running off the edge without jumping, you are jumping too late.&lt;br /&gt;
&lt;br /&gt;
The height of the jump varies depending on starting position and timing, but should always result in a height of at least 7 grid spaces. A perfect Right Corner Jump and can reach up to 9 grid spaces.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* You can skip pushing the donkey in &#039;&#039;Get A Grip&#039;&#039; by performing a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to the layer above.&lt;br /&gt;
* &#039;&#039;Dancer&#039;s Court&#039;&#039; skip requires a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to get over the final wall to the scoreboard.&lt;br /&gt;
* &#039;&#039;Collector&#039;s Lair&#039;&#039; skip involves jumping from the roof of the spawn area to the snow with a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;.&lt;br /&gt;
* It&#039;s possible to skip the Toggle section of &#039;&#039;The Great Escape&#039;&#039; by chaining a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; with Changeling Jump Storage.&lt;br /&gt;
&lt;br /&gt;
=== Game Differences ===&lt;br /&gt;
&lt;br /&gt;
===== LBP2 =====&lt;br /&gt;
&lt;br /&gt;
* The setup for a Right Corner Jump is much more lenient compared to LBP1, as it&#039;s much easier to tilt over in LBP2.&lt;br /&gt;
&lt;br /&gt;
===== LBP3 =====&lt;br /&gt;
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally known as a Super Jump (or a Double Super at max height), the technique was discovered by the user &amp;quot;green-keeper&amp;quot; in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Left_Corner_Jump&amp;diff=65</id>
		<title>Left Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Left_Corner_Jump&amp;diff=65"/>
		<updated>2026-03-03T07:42:22Z</updated>

		<summary type="html">&lt;p&gt;Ads: rough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Left Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;LCJ&#039;&#039;&#039; for short, is one of the best ways of gaining a large amount of height while being deceptively easy. It’s performed by jumping into the left corner of an object in a different layer, and doing another jump off the left corner the moment you switch into the layer of that object. When done correctly, you can jump nearly 3 times higher than a normal jump performed on flat ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
max height = 17grid(14 from corner to height)&lt;br /&gt;
&lt;br /&gt;
optimal block (distance from start ground to left corner) = 3-3.5 grid&lt;br /&gt;
&lt;br /&gt;
impossible lbp3 port physics/replace with LRCJ&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=64</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=64"/>
		<updated>2026-02-09T22:33:33Z</updated>

		<summary type="html">&lt;p&gt;Ads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height in LittleBigPlanet. It&#039;s performed by running off the right corner of an object and jumping just before falling off. When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Rightcornerjump.mp4|thumb|500px|class=autoplay|center]]&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
Stand at the edge of the corner you want to jump from, your right leg should be touching the corner at an angle. The position where you stand isn&#039;t as important as timing the jump, so don&#039;t worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn&#039;t touching the right corner at all, you are standing too far to the left&lt;br /&gt;
&lt;br /&gt;
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you&#039;re about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.&lt;br /&gt;
&lt;br /&gt;
If your jump is too low and you&#039;re not getting nearly as much height , it&#039;s likely you&#039;re jumping too early. Always try to jump later than you think, as Sackboy tends to stick to the corner for a few frames when running off the edge. If you&#039;re running off the edge without jumping, you are jumping too late.&lt;br /&gt;
&lt;br /&gt;
The height of the jump varies depending on starting position and timing, but should always result in a height of at least 7 grid spaces. A perfect Right Corner Jump and can reach up to 9 grid spaces.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* You can skip pushing the donkey in &#039;&#039;Get A Grip&#039;&#039; by performing a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to the layer above.&lt;br /&gt;
* &#039;&#039;Dancer&#039;s Court&#039;&#039; skip requires a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to get over the final wall to the scoreboard.&lt;br /&gt;
* &#039;&#039;Collector&#039;s Lair&#039;&#039; skip involves jumping from the roof of the spawn area to the snow with a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;.&lt;br /&gt;
* It&#039;s possible to skip the Toggle section of &#039;&#039;The Great Escape&#039;&#039; by chaining a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; with Changeling Jump Storage.&lt;br /&gt;
&lt;br /&gt;
=== Game Differences ===&lt;br /&gt;
&lt;br /&gt;
===== LBP2 =====&lt;br /&gt;
&lt;br /&gt;
* The setup for a Right Corner Jump is much more lenient compared to LBP1, as it&#039;s much easier to tilt over in LBP2.&lt;br /&gt;
&lt;br /&gt;
===== LBP3 =====&lt;br /&gt;
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally known as a Super Jump (or a Double Super at max height), the technique was discovered by the user &amp;quot;green-keeper&amp;quot; in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=63</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=63"/>
		<updated>2026-02-08T19:29:16Z</updated>

		<summary type="html">&lt;p&gt;Ads: mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height in LittleBigPlanet. It&#039;s performed by running off the right corner of an object and jumping just before falling off. When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
[[File:Rightcornerjump.mp4|link=|border|center|frameless|378x378px]]&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
Stand at the edge of the corner you want to jump from, your right leg should be touching the corner at an angle. The position where you stand isn&#039;t as important as timing the jump, so don&#039;t worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn&#039;t touching the right corner at all, you are standing too far to the left&lt;br /&gt;
&lt;br /&gt;
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you&#039;re about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.&lt;br /&gt;
&lt;br /&gt;
If your jump is too low and you&#039;re not getting nearly as much height , it&#039;s likely you&#039;re jumping too early. Always try to jump later than you think, as Sackboy tends to stick to the corner for a few frames when running off the edge. If you&#039;re running off the edge without jumping, you are jumping too late.&lt;br /&gt;
&lt;br /&gt;
The height of the jump varies depending on starting position and timing, but should always result in a height of at least 7 grid spaces. A perfect Right Corner Jump and can reach up to 9 grid spaces.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* You can skip pushing the donkey in &#039;&#039;Get A Grip&#039;&#039; by performing a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to the layer above.&lt;br /&gt;
* &#039;&#039;Dancer&#039;s Court&#039;&#039; skip requires a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to get over the final wall to the scoreboard.&lt;br /&gt;
* &#039;&#039;Collector&#039;s Lair&#039;&#039; skip involves jumping from the roof of the spawn area to the snow with a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;.&lt;br /&gt;
* It&#039;s possible to skip the Toggle section of &#039;&#039;The Great Escape&#039;&#039; by chaining a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; with Changeling Jump Storage.&lt;br /&gt;
&lt;br /&gt;
=== Game Differences ===&lt;br /&gt;
&lt;br /&gt;
===== LBP2 =====&lt;br /&gt;
&lt;br /&gt;
* The setup for a Right Corner Jump is much more lenient compared to LBP1, as it&#039;s much easier to tilt over in LBP2.&lt;br /&gt;
&lt;br /&gt;
===== LBP3 =====&lt;br /&gt;
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally known as a Super Jump (or a Double Super at max height), the technique was discovered by the user &amp;quot;green-keeper&amp;quot; in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Tech&amp;diff=59</id>
		<title>Tech</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Tech&amp;diff=59"/>
		<updated>2026-01-20T08:30:46Z</updated>

		<summary type="html">&lt;p&gt;Ads: at sat at this page for 6 hours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE TEMP TEXT!!!!! [https://70s.neader.com/flyo https://70s.neader.com/flyo https://70s.neader.com/flyo https://70s.neader.com/flyo https://70s.neader.com/flyo] hwo much tech can i think of!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! hmmmmmmmmmmmmmmmm leme tink!! &lt;br /&gt;
&lt;br /&gt;
* [[Right Corner Jump]]&lt;br /&gt;
* Running Right Corner Jump&lt;br /&gt;
* Bounce Right Corner Jump&lt;br /&gt;
* Left Corner Jump&lt;br /&gt;
* Banana Jump&lt;br /&gt;
* Slope Jump&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=58</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=58"/>
		<updated>2026-01-19T22:26:52Z</updated>

		<summary type="html">&lt;p&gt;Ads: remove image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height in LittleBigPlanet. It&#039;s performed by running off the right corner of an object and jumping just before falling off. When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;cool mp4 file idk i cant upload shit UFKCUGFUCKFUCKFUCKFUYCK&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
Stand at the edge of the corner you want to jump from, your right leg should be touching the corner at an angle. The position where you stand isn&#039;t as important as timing the jump, so don&#039;t worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn&#039;t touching the right corner at all, you are standing too far to the left&lt;br /&gt;
&lt;br /&gt;
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you&#039;re about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.&lt;br /&gt;
&lt;br /&gt;
If your jump is too low and you&#039;re not getting nearly as much height , it&#039;s likely you&#039;re jumping too early. Always try to jump later than you think, as Sackboy tends to stick to the corner for a few frames when running off the edge. If you&#039;re running off the edge without jumping, you are jumping too late.&lt;br /&gt;
&lt;br /&gt;
The height of the jump varies depending on starting position and timing, but should always result in a height of at least 7 grid spaces. A perfect Right Corner Jump and can reach up to 9 grid spaces.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* You can skip pushing the donkey in &#039;&#039;Get A Grip&#039;&#039; by performing a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to the layer above.&lt;br /&gt;
* &#039;&#039;Dancer&#039;s Court&#039;&#039; skip requires a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to get over the final wall to the scoreboard.&lt;br /&gt;
* &#039;&#039;Collector&#039;s Lair&#039;&#039; skip involves jumping from the roof of the spawn area to the snow with a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;.&lt;br /&gt;
* It&#039;s possible to skip the Toggle section of &#039;&#039;The Great Escape&#039;&#039; by chaining a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; with Changeling Jump Storage.&lt;br /&gt;
&lt;br /&gt;
=== Game Differences ===&lt;br /&gt;
&lt;br /&gt;
===== LBP2 =====&lt;br /&gt;
&lt;br /&gt;
* The setup for a Right Corner Jump is much more lenient compared to LBP1, as it&#039;s much easier to tilt over in LBP2.&lt;br /&gt;
&lt;br /&gt;
===== LBP3 =====&lt;br /&gt;
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally known as a Super Jump (or a Double Super at max height), the technique was discovered by the user &amp;quot;green-keeper&amp;quot; in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=File:Rightcornerjump.mp4&amp;diff=57</id>
		<title>File:Rightcornerjump.mp4</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=File:Rightcornerjump.mp4&amp;diff=57"/>
		<updated>2026-01-19T22:15:13Z</updated>

		<summary type="html">&lt;p&gt;Ads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;its a right corner jump&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=File:Rcj.mp4&amp;diff=56</id>
		<title>File:Rcj.mp4</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=File:Rcj.mp4&amp;diff=56"/>
		<updated>2026-01-16T20:38:49Z</updated>

		<summary type="html">&lt;p&gt;Ads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;its an rcj :D&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=54</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=54"/>
		<updated>2026-01-14T08:35:45Z</updated>

		<summary type="html">&lt;p&gt;Ads: oi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height in LittleBigPlanet. It&#039;s performed by running off the right corner of an object and jumping just before falling off. When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
[[File:Rcj setup.png|frameless|212x212px|right]]&lt;br /&gt;
Stand on the corner in the position shown in the image, your right leg should touching the corner at an angle. The position where you stand isn&#039;t as important as timing the jump, so don&#039;t worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn&#039;t touching the right corner at all, you are standing too far to the left&lt;br /&gt;
&lt;br /&gt;
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you&#039;re about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.&lt;br /&gt;
&lt;br /&gt;
If your jump is too low and you&#039;re not getting nearly as much height , it&#039;s likely you&#039;re jumping too early. Always try to jump later than you think, as Sackboy tends to stick to the corner for a few frames when running off the edge. If you&#039;re running off the edge without jumping, you are jumping too late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;have some mp4s to add here but i cant upload them fuuuuuuuuu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The height of the jump varies depending on starting position and timing, but should always result in a height of at least 7 grid spaces. A perfect Right Corner Jump and can reach up to 9 grid spaces.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* You can skip pushing the donkey in &#039;&#039;Get A Grip&#039;&#039; by performing a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to the layer above.&lt;br /&gt;
* &#039;&#039;Dancer&#039;s Court&#039;&#039; skip requires a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to get over the final wall to the scoreboard.&lt;br /&gt;
* &#039;&#039;Collector&#039;s Lair&#039;&#039; skip involves jumping from the roof of the spawn area to the snow with a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;.&lt;br /&gt;
* It&#039;s possible to skip the Toggle section of &#039;&#039;The Great Escape&#039;&#039; by chaining a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; with Changeling Jump Storage.&lt;br /&gt;
&lt;br /&gt;
=== Game Differences ===&lt;br /&gt;
&lt;br /&gt;
===== LBP2 =====&lt;br /&gt;
&lt;br /&gt;
* The setup for a Right Corner Jump is much more lenient compared to LBP1, as it&#039;s much easier to tilt over in LBP2.&lt;br /&gt;
&lt;br /&gt;
===== LBP3 =====&lt;br /&gt;
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally known as a Super Jump (or a Double Super at max height), the technique was discovered by the user &amp;quot;green-keeper&amp;quot; in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=53</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=53"/>
		<updated>2026-01-14T01:02:25Z</updated>

		<summary type="html">&lt;p&gt;Ads: resiuez&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height with a single jump. It&#039;s performed by jumping off the right corner of an object while accelerating to the right. When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
[[File:Rcj setup.png|frameless|212x212px|right]]&lt;br /&gt;
Stand on the corner in the position shown in the image, your right leg should touching the corner at an angle. The position where you stand isn&#039;t as important as timing the jump, so don&#039;t worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn&#039;t touching the right corner at all, you are standing too far to the left&lt;br /&gt;
&lt;br /&gt;
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you&#039;re about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.&lt;br /&gt;
&lt;br /&gt;
If your jump is too low and you&#039;re not getting nearly as much height , it&#039;s likely you&#039;re jumping too early. Always try to jump later than you think, as Sackboy tends to stick to the corner for a few frames when running off the edge. If you&#039;re running off the edge without jumping, you are jumping too late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;have some mp4s to add here but i cant upload them fuuuuuuuuu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The height of the jump varies depending on starting position and timing, but should always result in a jump of at least 7 grid spaces. A perfect Right Corner Jump and can reach a height of 9 grid spaces.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* You can skip pushing the donkey in &#039;&#039;Get A Grip&#039;&#039; by performing a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to the layer above.&lt;br /&gt;
* &#039;&#039;Dancer&#039;s Court&#039;&#039; skip requires a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to get over the final wall to the scoreboard.&lt;br /&gt;
* &#039;&#039;Collector&#039;s Lair&#039;&#039; skip involves jumping from the roof of the spawn area to the snow with a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;.&lt;br /&gt;
* It&#039;s possible to skip the Toggle section of &#039;&#039;The Great Escape&#039;&#039; by chaining a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; with Changeling Jump Storage.&lt;br /&gt;
&lt;br /&gt;
=== Game Differences ===&lt;br /&gt;
&lt;br /&gt;
===== LBP2 =====&lt;br /&gt;
&lt;br /&gt;
* The setup for a Right Corner Jump is much more lenient compared to LBP1, as it&#039;s much easier to tilt over in LBP2.&lt;br /&gt;
&lt;br /&gt;
===== LBP3 =====&lt;br /&gt;
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally known as a Super Jump (or a Double Super at max height), the technique was discovered by the user &amp;quot;green-keeper&amp;quot; in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=52</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=52"/>
		<updated>2026-01-13T23:14:35Z</updated>

		<summary type="html">&lt;p&gt;Ads: fu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height with a single jump. It&#039;s performed by jumping off the right corner of an object while accelerating to the right. When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
[[File:Rcj setup.png|frameless|230x230px|right]]&lt;br /&gt;
Stand on the corner in the position shown in the image, your right leg should touching the corner at an angle. The position where you stand isn&#039;t as important as timing the jump, so don&#039;t worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn&#039;t touching the right corner at all, you are standing too far to the left&lt;br /&gt;
&lt;br /&gt;
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you&#039;re about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.&lt;br /&gt;
&lt;br /&gt;
If your jump is too low and you&#039;re not getting nearly as much height , it&#039;s likely you&#039;re jumping too early. Always try to jump later than you think, as Sackboy tends to stick to the corner for a few frames when running off the edge. If you&#039;re running off the edge without jumping, you are jumping too late.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;have some mp4s to add here but i cant upload them fuuuuuuuuu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The height of the jump varies depending on starting position and timing, but should always result in a jump of at least 7 grid spaces. A perfect Right Corner Jump and can reach a height of 9 grid spaces.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* You can skip pushing the donkey in &#039;&#039;Get A Grip&#039;&#039; by performing a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to the layer above.&lt;br /&gt;
* &#039;&#039;Dancer&#039;s Court&#039;&#039; skip requires a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to get over the final wall to the scoreboard.&lt;br /&gt;
* &#039;&#039;Collector&#039;s Lair&#039;&#039; skip involves jumping from the roof of the spawn area to the snow with a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;.&lt;br /&gt;
* It&#039;s possible to skip the Toggle section of &#039;&#039;The Great Escape&#039;&#039; by chaining a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; with Changeling Jump Storage.&lt;br /&gt;
&lt;br /&gt;
=== Game Differences ===&lt;br /&gt;
&lt;br /&gt;
===== LBP2 =====&lt;br /&gt;
&lt;br /&gt;
* The setup for a Right Corner Jump is much more lenient compared to LBP1, as it&#039;s much easier to tilt over in LBP2.&lt;br /&gt;
&lt;br /&gt;
===== LBP3 =====&lt;br /&gt;
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally known as a Super Jump (or a Double Super at max height), the technique was discovered by the user &amp;quot;green-keeper&amp;quot; in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=51</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=51"/>
		<updated>2026-01-13T23:08:54Z</updated>

		<summary type="html">&lt;p&gt;Ads: move&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height with a single jump. It&#039;s performed by jumping off the right corner of an object while accelerating to the right. When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
[[File:Rcj setup.png|frameless|230x230px|right]]&lt;br /&gt;
Stand on the corner in the position shown in the image, your right leg should touching the corner at an angle. The position where you stand isn&#039;t as important as timing the jump, so don&#039;t worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn&#039;t touching the right corner at all, you are standing too far to the left&lt;br /&gt;
&lt;br /&gt;
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you&#039;re about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.&lt;br /&gt;
&lt;br /&gt;
If your jump is too low and you&#039;re not getting nearly as much height , it&#039;s likely you&#039;re jumping too early. Always try to jump later than you think, as Sackboy tends to stick to the corner for a few frames when running off the edge. If you&#039;re running off the edge without jumping, you are jumping too late.&lt;br /&gt;
&lt;br /&gt;
The height of the jump varies depending on starting position and timing, but should always result in a jump of at least 7 grid spaces. A perfect Right Corner Jump and can reach a height of 9 grid spaces.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* You can skip pushing the donkey in &#039;&#039;Get A Grip&#039;&#039; by performing a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to the layer above.&lt;br /&gt;
* &#039;&#039;Dancer&#039;s Court&#039;&#039; skip requires a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to get over the final wall to the scoreboard.&lt;br /&gt;
* &#039;&#039;Collector&#039;s Lair&#039;&#039; skip involves jumping from the roof of the spawn area to the snow with a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;.&lt;br /&gt;
* It&#039;s possible to skip the Toggle section of &#039;&#039;The Great Escape&#039;&#039; by chaining a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; with Changeling Jump Storage.&lt;br /&gt;
&lt;br /&gt;
=== Game Differences ===&lt;br /&gt;
&lt;br /&gt;
===== LBP2 =====&lt;br /&gt;
&lt;br /&gt;
* The setup for a Right Corner Jump is much more lenient compared to LBP1, as it&#039;s much easier to tilt over in LBP2.&lt;br /&gt;
&lt;br /&gt;
===== LBP3 =====&lt;br /&gt;
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally known as a Super Jump (or a Double Super at max height), the technique was discovered by the user &amp;quot;green-keeper&amp;quot; in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=50</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=50"/>
		<updated>2026-01-13T23:04:20Z</updated>

		<summary type="html">&lt;p&gt;Ads: image and other stuf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height with a single jump. It&#039;s performed by jumping off the right corner of an object while accelerating to the right. When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
[[File:Rcj setup.png|frameless|230x230px|right]]&lt;br /&gt;
Stand on the corner in the position shown in the image, your right leg should touching the corner at an angle. The position where you stand isn&#039;t as important as timing the jump, so don&#039;t worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn&#039;t touching the right corner at all, you are standing too far to the left&lt;br /&gt;
&lt;br /&gt;
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you&#039;re about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.&lt;br /&gt;
&lt;br /&gt;
If your jump is too low and you&#039;re not getting nearly as much height , it&#039;s likely you&#039;re jumping too early. Always try to jump later than you think, as Sackboy tends to stick to the corner for a few frames when running off the edge. If you&#039;re running off the edge without jumping, you are jumping too late.&lt;br /&gt;
&lt;br /&gt;
The height of the jump varies depending on starting position and timing, but should always result in a jump of at least 7 grid spaces. A perfect Right Corner Jump and can reach a height of 9 grid spaces, also known as a Double Super.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* You can skip pushing the donkey in &#039;&#039;Get A Grip&#039;&#039; by performing a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to the layer above.&lt;br /&gt;
* &#039;&#039;Dancer&#039;s Court&#039;&#039; skip requires a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to get over the final wall to the scoreboard.&lt;br /&gt;
* &#039;&#039;Collector&#039;s Lair&#039;&#039; skip involves jumping from the roof of the spawn area to the snow with a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;.&lt;br /&gt;
* It&#039;s possible to skip the Toggle section of &#039;&#039;The Great Escape&#039;&#039; by chaining a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; with Changeling Jump Storage.&lt;br /&gt;
&lt;br /&gt;
=== Game Differences ===&lt;br /&gt;
&lt;br /&gt;
===== LBP2 =====&lt;br /&gt;
&lt;br /&gt;
* The setup for a Right Corner Jump is much more lenient compared to LBP1, as it&#039;s much easier to tilt over in LBP2.&lt;br /&gt;
&lt;br /&gt;
===== LBP3 =====&lt;br /&gt;
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally known as a Super Jump, the technique was discovered by the user &amp;quot;green-keeper&amp;quot; in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=File:Rcj_setup.png&amp;diff=49</id>
		<title>File:Rcj setup.png</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=File:Rcj_setup.png&amp;diff=49"/>
		<updated>2026-01-13T21:51:56Z</updated>

		<summary type="html">&lt;p&gt;Ads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;position to stand at when doing an rcj&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=File:Rcj_position.png&amp;diff=48</id>
		<title>File:Rcj position.png</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=File:Rcj_position.png&amp;diff=48"/>
		<updated>2026-01-13T21:40:09Z</updated>

		<summary type="html">&lt;p&gt;Ads: Ads uploaded a new version of File:Rcj position.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;where do you stand on this issue&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=File:Rcj_position.png&amp;diff=47</id>
		<title>File:Rcj position.png</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=File:Rcj_position.png&amp;diff=47"/>
		<updated>2026-01-13T21:37:39Z</updated>

		<summary type="html">&lt;p&gt;Ads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;where do you stand on this issue&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=45</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=45"/>
		<updated>2026-01-13T09:47:33Z</updated>

		<summary type="html">&lt;p&gt;Ads: herfd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height with a single jump. It&#039;s performed by jumping off the right corner of an object while accelerating to the right. When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
Stand on the corner in the position shown in the image, your right leg should touching the corner at an angle. The position where you stand isn&#039;t as important as timing the jump, so don&#039;t worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn&#039;t touching the right corner at all, you are standing too far to the left&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;insert cool image mayb also lbp2-3 ver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you&#039;re about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;insert cool gif/mp4 of a rcj mayb also lbp2-3 ver&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* You can skip pushing the donkey in &#039;&#039;Get A Grip&#039;&#039; by performing a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to the layer above.&lt;br /&gt;
* &#039;&#039;Dancer&#039;s Court&#039;&#039; skip requires a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; to get over the final wall to the scoreboard.&lt;br /&gt;
* &#039;&#039;Collector&#039;s Lair&#039;&#039; skip involves jumping from the roof of the spawn area to the snow with a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;.&lt;br /&gt;
* It&#039;s possible to skip the Toggle section of &#039;&#039;The Great Escape&#039;&#039; by chaining a &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039; with Changeling Jump Storage.&lt;br /&gt;
&lt;br /&gt;
=== Game Differences ===&lt;br /&gt;
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===== LBP2 =====&lt;br /&gt;
&lt;br /&gt;
* The setup for a Right Corner Jump is much more lenient compared to LBP1.&lt;br /&gt;
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===== LBP3 =====&lt;br /&gt;
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally known as a Super Jump, the technique was discovered by the user &amp;quot;green-keeper&amp;quot; in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=44</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=44"/>
		<updated>2026-01-13T07:41:45Z</updated>

		<summary type="html">&lt;p&gt;Ads: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Right Corner Jump&#039;&#039;&#039;, or &#039;&#039;&#039;RCJ&#039;&#039;&#039; for short, is one of the most common techniques for gaining extra height with a single jump. It&#039;s performed by jumping off the right corner of an object while accelerating to the right. When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.&lt;br /&gt;
&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
Stand&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=40</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=40"/>
		<updated>2026-01-13T07:10:25Z</updated>

		<summary type="html">&lt;p&gt;Ads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RCJ :DDDDDDDDDDDD ===&lt;br /&gt;
hello guys&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
	<entry>
		<id>https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=39</id>
		<title>Right Corner Jump</title>
		<link rel="alternate" type="text/html" href="https://lbpsr.wiki.gd/index.php?title=Right_Corner_Jump&amp;diff=39"/>
		<updated>2026-01-13T07:09:44Z</updated>

		<summary type="html">&lt;p&gt;Ads: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RCJ :DDDDDDDDDDDD ==&lt;br /&gt;
hello guys&lt;/div&gt;</summary>
		<author><name>Ads</name></author>
	</entry>
</feed>