Right Corner Jump: Difference between revisions
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=== Tutorial === | === Tutorial === | ||
Stand | Stand on the corner in the position shown in the image, your right leg should touching the corner at an angle. The position where you stand isn't as important as timing the jump, so don't worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn't touching the right corner at all, you are standing too far to the left | ||
''insert cool image mayb also lbp2-3 ver'' | |||
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you're about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at. | |||
''insert cool gif/mp4 of a rcj mayb also lbp2-3 ver'' | |||
=== Examples === | |||
* You can skip pushing the donkey in ''Get A Grip'' by performing a '''Right Corner Jump''' to the layer above. | |||
* ''Dancer's Court'' skip requires a '''Right Corner Jump''' to get over the final wall to the scoreboard. | |||
* ''Collector's Lair'' skip involves jumping from the roof of the spawn area to the snow with a '''Right Corner Jump'''. | |||
* It's possible to skip the Toggle section of ''The Great Escape'' by chaining a '''Right Corner Jump''' with Changeling Jump Storage. | |||
=== Game Differences === | |||
===== LBP2 ===== | |||
* The setup for a Right Corner Jump is much more lenient compared to LBP1. | |||
===== LBP3 ===== | |||
* When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height. | |||
=== History === | |||
Originally known as a Super Jump, the technique was discovered by the user "green-keeper" in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners. | |||
Revision as of 09:47, 13 January 2026
A Right Corner Jump, or RCJ for short, is one of the most common techniques for gaining extra height with a single jump. It's performed by jumping off the right corner of an object while accelerating to the right. When done correctly, it can nearly double the height of a regular jump on flat ground. It can also be performed on a left corner, although it gives significantly less height than from the right side.
Tutorial
Stand on the corner in the position shown in the image, your right leg should touching the corner at an angle. The position where you stand isn't as important as timing the jump, so don't worry about trying to line it up pixel perfect. If you start wobbling while standing on the corner, you are standing too far to the right. If your right foot isn't touching the right corner at all, you are standing too far to the left
insert cool image mayb also lbp2-3 ver
Once in position, start running to the right off the corner and jump a split second after you start running. The jump should happen right when you're about to fall of the edge of the corner, which is about 3-5 frames after you start running to the right depending on the position you were originally standing at.
insert cool gif/mp4 of a rcj mayb also lbp2-3 ver
Examples
- You can skip pushing the donkey in Get A Grip by performing a Right Corner Jump to the layer above.
- Dancer's Court skip requires a Right Corner Jump to get over the final wall to the scoreboard.
- Collector's Lair skip involves jumping from the roof of the spawn area to the snow with a Right Corner Jump.
- It's possible to skip the Toggle section of The Great Escape by chaining a Right Corner Jump with Changeling Jump Storage.
Game Differences
LBP2
- The setup for a Right Corner Jump is much more lenient compared to LBP1.
LBP3
- When playing a level with old physics, Right Corner Jumps work on left corners with the exact same height.
History
Originally known as a Super Jump, the technique was discovered by the user "green-keeper" in 2008. It was renamed to Right Corner Jump after being rediscovered by speedrunners.